Welcome to Unreal Engine 4.10! This release is packed with a number of great new features, but our main focus has been to increase engine stability and fix outstanding issues. Yarger (cpyarger), Clay Chai (chaiyuntian), Cliff Jolly (ExpiredPopsicle), Coherent UI (CoherentUE4), Derek van Vliet (derekvanvliet), Frugality, Guillaume Buisson (monsieurgustav), Ian Fox (MaideCa), Jay Mattis (braindx), Jeff Rous (JeffRous), Joshua Olson (MrMormon), Kacper Kowalczuk (Ogniok), Marat Radchenko (slonopotamus), Markus Breyer (pluranium), Michael Allar (Allar), ondys, Piotr Bąk (Pierdek), Rama (EverNewJoy), Ren Wilson (rwils), Rene Rivera (grafikrobot), Robert Khalikov (nbjk667), Robert Williams (Rottbott), Ryan Luck (overlawled), Salamanderrake, Sébastien Rombauts (Srombauts), Sergey Vikhirev (BorMor), Shaijan, ssoria, Sylvain Rochette (labidus), Tam Armstrong (tamarmstrong), TheSoeldner, x414e54 Navrotskiy (bozaro), Cengiz, Terzibas (yaakuro), Christopher P. This release brings hundreds of updates for Unreal Engine 4, including 53 improvements submitted by the community of Unreal Engine developers on GitHub! Thanks to all of these contributors to Unreal Engine 4.10:Īndreas Axelsson (judgeaxl), Andrew Scheidecker (AndrewScheidecker), Artem (umerov1999), Artem V. New: Mobile Provisioning Profile Selector NVIDIA SHIELD Controller and SHIELD Portable New: Automatic Blueprint Node ArrangementĪmazon Fire Game Controller and Amazon Fire TV remote
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